Ah, welcome, welcome! Sit, have a drink, and listen to my tale, friendly stranger!
(DnD stands for Dungeons and Dragons. This will be important later on.)
So. Magic: the Gathering. It's a card game; Most will know it, some won't, but this is just my intro to what I'm actually getting at and like most intros completely irrelevant.
Anyways! 3 of my friends and myself were booster-drafting (you unwrap packs of random playing cards, then build a deck from those cards, then proceed to make fun of your opponents for being manascrewed. Yes, this is a simplified exaggeration). After drafting, the evening still had a couple of hours in it, so we decided to give the Starter Box of Pathfinder a spin. Yup. All that intro, just to lead into Pathfinder. I wasted everyone's time, especially my own. Whee!
Pathfinder: The Starter Box
What do you do when you have friends over, everyone's saying "man, I haven't played DnD in ages, that could be good for a bit of fun", but time's too short to build characters and/or to conjure a campaign for the game master from thin air?
You play the DnD Starter Box!
And if people want to play something with DnD-flavor, but don't want ACTUAL DnD? Well, I guess that's what Pathfinder is for, since Pathfinder is, quite literally, an almost-clone of DnD that grew/evolved into it's own thing.
Included in the Starter Box of Pathfinder are 4 pre-made characters, one rule book for the players and one for the game master (with a starter adventure) and an astounding amount of cardboard creatures to put onto the playing mat, which was also included in the box. The others chose characters, I did some minor prep work; and off they went, to a moderately exciting adventure.
Pros:
-somewhat detailed pre-made adventure. Can not account for everything the players might be trying to do, but offers little snippets of text you can read to the players for immersion and explanations of the various enemies and how they should act.
-custom battle mat that has the dungeon layout already printed on it. No drawing of caves of walls, everything's ready to go.
-lots of things to loot. Keeps players very eager to discover and search around!
Cons:
-some really stupid errors in the descriptions. In one line it says that skeletons are resistant to piercing and slashing damage, some lines later it's slashing and bludgeoning. How does that even happen?
-very easy encounters, stupendously hard boss fight.
-No discernable rhyme or reason to the dungeon layout. Just a couple of rooms, each with it's own gimmick, strung together.
In the end, it was simple and relaxing fun with a couple of hiccups. Not much more to say about it - left a lasting impression on me with those stupid errors. Just another thing to make fun of when talking about Pathfinder. (I don't like Pathfinder. Maybe I'll write about the "why" sometime.)
May you never step in something you'd rather not have stepped in!
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