The warmest of greetings to you!
Worlds (meaning: settings) usually have a common theme, or multiples of them. Some are dystopian to the core or support honorable actions. Others may have layers upon layers of secrets, waiting to be discovered, and so forth.
The world of "The Witcher", written by Andrzej Sapkowski, is near to the first example, with some bits of the others here and there and a generous serving of "fairytale, but for adults", including brutal murder and sex (consensual if it's involving the protagonist Geralt, but there's also quite a bit of rape in numerous backstories).
"Hey, but what about the games? Are they good?"
Well, thank you for offering such a conveniently placed segway, audience member who may or may not be entirely fictional!
To answer the question that was so graciously provided: I guess so? Every game in the series has it's own faults and curiosities, with large variances from game to game. The first installment told it's story in a very linear fashion, the second game went deeper down the hubworld-hole and the third is as much open-world as a storydriven RPG can possibly be without seriously impacting the telling of its story (shame on you, The Elder Scrolls-series. Shame on you.) Combat is hardly good, but at least serviceable in the first two games, although the second installment feels quite boring after a while - more so than the first one.
Back to the title of this post: As a place to play in, the Witcher's world is very exciting. Lots of interesting characters; choices to make that aren't just black or white. Makes for a world that is easy to immerse yourself in; especially when you feel like you are making a difference. Having an impact on the story is a huge deal for immersion!
But! Would you really want to stay there? If you would be a citizen of the world the story plays in, would you have a good life? In the Witcher's world, the answer just has be no. Because noone has a good life there. There are no happy people. The only good, decent folk you meet are those that live in monster infested areas. Monsters that easily disasseemble a normal human being. If the portrayal of the setting in the games is to believed, then there's really no reason not to shiver and cry every time night falls. Those that aren't under constant threat of being dismembered (meaning: those behind walls) are either massive scumbags or the victims of intense racism.
I guess what I'm trying to say is:
Even the non-player-characters in a fictional world deserve to be relaxed and happy ever so often. Even if it makes for a slightly less exciting setting.
May your life be filled with the kind of happiness you never get bored of!
Tuesday, 8 November 2016
Sunday, 28 August 2016
Of Paths to Find and Players to Entertain
Ah, welcome, welcome! Sit, have a drink, and listen to my tale, friendly stranger!
(DnD stands for Dungeons and Dragons. This will be important later on.)
So. Magic: the Gathering. It's a card game; Most will know it, some won't, but this is just my intro to what I'm actually getting at and like most intros completely irrelevant.
Anyways! 3 of my friends and myself were booster-drafting (you unwrap packs of random playing cards, then build a deck from those cards, then proceed to make fun of your opponents for being manascrewed. Yes, this is a simplified exaggeration). After drafting, the evening still had a couple of hours in it, so we decided to give the Starter Box of Pathfinder a spin. Yup. All that intro, just to lead into Pathfinder. I wasted everyone's time, especially my own. Whee!
Pathfinder: The Starter Box
What do you do when you have friends over, everyone's saying "man, I haven't played DnD in ages, that could be good for a bit of fun", but time's too short to build characters and/or to conjure a campaign for the game master from thin air?
You play the DnD Starter Box!
And if people want to play something with DnD-flavor, but don't want ACTUAL DnD? Well, I guess that's what Pathfinder is for, since Pathfinder is, quite literally, an almost-clone of DnD that grew/evolved into it's own thing.
Included in the Starter Box of Pathfinder are 4 pre-made characters, one rule book for the players and one for the game master (with a starter adventure) and an astounding amount of cardboard creatures to put onto the playing mat, which was also included in the box. The others chose characters, I did some minor prep work; and off they went, to a moderately exciting adventure.
Pros:
-somewhat detailed pre-made adventure. Can not account for everything the players might be trying to do, but offers little snippets of text you can read to the players for immersion and explanations of the various enemies and how they should act.
-custom battle mat that has the dungeon layout already printed on it. No drawing of caves of walls, everything's ready to go.
-lots of things to loot. Keeps players very eager to discover and search around!
Cons:
-some really stupid errors in the descriptions. In one line it says that skeletons are resistant to piercing and slashing damage, some lines later it's slashing and bludgeoning. How does that even happen?
-very easy encounters, stupendously hard boss fight.
-No discernable rhyme or reason to the dungeon layout. Just a couple of rooms, each with it's own gimmick, strung together.
In the end, it was simple and relaxing fun with a couple of hiccups. Not much more to say about it - left a lasting impression on me with those stupid errors. Just another thing to make fun of when talking about Pathfinder. (I don't like Pathfinder. Maybe I'll write about the "why" sometime.)
May you never step in something you'd rather not have stepped in!
(DnD stands for Dungeons and Dragons. This will be important later on.)
So. Magic: the Gathering. It's a card game; Most will know it, some won't, but this is just my intro to what I'm actually getting at and like most intros completely irrelevant.
Anyways! 3 of my friends and myself were booster-drafting (you unwrap packs of random playing cards, then build a deck from those cards, then proceed to make fun of your opponents for being manascrewed. Yes, this is a simplified exaggeration). After drafting, the evening still had a couple of hours in it, so we decided to give the Starter Box of Pathfinder a spin. Yup. All that intro, just to lead into Pathfinder. I wasted everyone's time, especially my own. Whee!
Pathfinder: The Starter Box
What do you do when you have friends over, everyone's saying "man, I haven't played DnD in ages, that could be good for a bit of fun", but time's too short to build characters and/or to conjure a campaign for the game master from thin air?
You play the DnD Starter Box!
And if people want to play something with DnD-flavor, but don't want ACTUAL DnD? Well, I guess that's what Pathfinder is for, since Pathfinder is, quite literally, an almost-clone of DnD that grew/evolved into it's own thing.
Included in the Starter Box of Pathfinder are 4 pre-made characters, one rule book for the players and one for the game master (with a starter adventure) and an astounding amount of cardboard creatures to put onto the playing mat, which was also included in the box. The others chose characters, I did some minor prep work; and off they went, to a moderately exciting adventure.
Pros:
-somewhat detailed pre-made adventure. Can not account for everything the players might be trying to do, but offers little snippets of text you can read to the players for immersion and explanations of the various enemies and how they should act.
-custom battle mat that has the dungeon layout already printed on it. No drawing of caves of walls, everything's ready to go.
-lots of things to loot. Keeps players very eager to discover and search around!
Cons:
-some really stupid errors in the descriptions. In one line it says that skeletons are resistant to piercing and slashing damage, some lines later it's slashing and bludgeoning. How does that even happen?
-very easy encounters, stupendously hard boss fight.
-No discernable rhyme or reason to the dungeon layout. Just a couple of rooms, each with it's own gimmick, strung together.
In the end, it was simple and relaxing fun with a couple of hiccups. Not much more to say about it - left a lasting impression on me with those stupid errors. Just another thing to make fun of when talking about Pathfinder. (I don't like Pathfinder. Maybe I'll write about the "why" sometime.)
May you never step in something you'd rather not have stepped in!
Wednesday, 24 August 2016
Of Delays and daring Investments
Greetings to you, stranger!
I've held off on writing because I did not have a stable job. I felt that was sort of a requirement. Now I truly, honestly have a stable, proper job. Trial period is over, still employed. Hooray!
As for the daring investments: With the sudden influx of a proper, stable income I starting buying everything I really really really really wanted over the last ~5 Years. This includes, but is not limited to an HTC Vive and a drone/quadcopter with camera.
Will write more on the weekend - gotta hurry now. Volunteered to do some translations for my mother.
May you never run out of ink in your pen at inopportune moments!
I've held off on writing because I did not have a stable job. I felt that was sort of a requirement. Now I truly, honestly have a stable, proper job. Trial period is over, still employed. Hooray!
As for the daring investments: With the sudden influx of a proper, stable income I starting buying everything I really really really really wanted over the last ~5 Years. This includes, but is not limited to an HTC Vive and a drone/quadcopter with camera.
Will write more on the weekend - gotta hurry now. Volunteered to do some translations for my mother.
May you never run out of ink in your pen at inopportune moments!
Saturday, 28 February 2015
Of Cats and the Internet
Ahoy Mateys!
To put it bluntly: this is about porn. Catgirl-porn. I met an Artist, I got a picture, I got inspired, I wrote something. Whooo.
More about gaming in a few days (playing Age of Wonders: Shadow Magic at the moment).
It's pretty tame, not at all like the portal-scene I wrote (also on this blog).
Have fun reading, if you are into that stuff.
Which I am. Yay, furries. Sue me, Internet.
Salutations!
To put it bluntly: this is about porn. Catgirl-porn. I met an Artist, I got a picture, I got inspired, I wrote something. Whooo.
More about gaming in a few days (playing Age of Wonders: Shadow Magic at the moment).
It's pretty tame, not at all like the portal-scene I wrote (also on this blog).
Have fun reading, if you are into that stuff.
Which I am. Yay, furries. Sue me, Internet.
Salutations!
Thursday, 8 January 2015
Of Gigantic Guardians
...Or, to be more precise: About Gigantic.
The game Gigantic, which is in alpha right now.
I got a chance to play it!
Gigantic mixes the personality-focused similarities of DotA-style games with TF2-gameplay. That's pretty much it - you pick a specific dude or chick from a list of dudes and chicks, and play this one dude or chick throughout the whole match, leveling up and enhancing your abilities. There are no Items and there is no farming/lasthitting/denying. Just objectives and killing the enemy team so they can't take objectives.
The game Gigantic, which is in alpha right now.
I got a chance to play it!
Gigantic mixes the personality-focused similarities of DotA-style games with TF2-gameplay. That's pretty much it - you pick a specific dude or chick from a list of dudes and chicks, and play this one dude or chick throughout the whole match, leveling up and enhancing your abilities. There are no Items and there is no farming/lasthitting/denying. Just objectives and killing the enemy team so they can't take objectives.
Sunday, 14 December 2014
Of Shadows...
..and the running through them.
If you are not familiar with Shadowrun, here a short summary:
Shadowrun is a Pen&Paper rule set, tied to its own setting. Cyberpunk, augmentation, hacking, virtual reality, mega-corporations, all the funky near-future stuff.
It also has elves, dwarfes, magic and dragons. The blend of these two is hard to grasp at times, but makes, if nothing else, for some pretty unusual gameplay.
Back to the Topic at hand: Shadowrun Returns!
No, that's not me, exclaiming that Shadowrun has returned and will lead us into a bright future. That's the game's name. I'm not quite sure why, because "Shadowrun" never really went away, but the title could be referring to the previous games in the franchise. Those were, as far as I am aware, mediocre at best. This one is good though!
If you are not familiar with Shadowrun, here a short summary:
Shadowrun is a Pen&Paper rule set, tied to its own setting. Cyberpunk, augmentation, hacking, virtual reality, mega-corporations, all the funky near-future stuff.
It also has elves, dwarfes, magic and dragons. The blend of these two is hard to grasp at times, but makes, if nothing else, for some pretty unusual gameplay.
Back to the Topic at hand: Shadowrun Returns!
No, that's not me, exclaiming that Shadowrun has returned and will lead us into a bright future. That's the game's name. I'm not quite sure why, because "Shadowrun" never really went away, but the title could be referring to the previous games in the franchise. Those were, as far as I am aware, mediocre at best. This one is good though!
Tuesday, 2 December 2014
Of Dragons and Disappointment
I'm still not sure if I should be writing about this.
Not because "no one cares what I have to say" - if I felt that way, I wouldn't have a blog. Not because I'm afraid of spoiling people - just don't read it (I will try my best not to spoil anything though). My concerns are that my opinion may not be based on good enough evidence - I've seen a bit, but I would hate to be called out on inaccurate statements based on just about 2 hours of gameplay. And I wasn't even the one playing!
But since I'm already writing about it, might as well go all the way:
Ah yes, a headline, worthy of any gaming site or magazine. No clickbaiting here though. Honest Opinion following!
Not because "no one cares what I have to say" - if I felt that way, I wouldn't have a blog. Not because I'm afraid of spoiling people - just don't read it (I will try my best not to spoil anything though). My concerns are that my opinion may not be based on good enough evidence - I've seen a bit, but I would hate to be called out on inaccurate statements based on just about 2 hours of gameplay. And I wasn't even the one playing!
But since I'm already writing about it, might as well go all the way:
Why Dragon Age: Inquisition is a Bad Game
Ah yes, a headline, worthy of any gaming site or magazine. No clickbaiting here though. Honest Opinion following!
Monday, 27 October 2014
Of Technicalities and Artistic Expression
Salut!
Time for being really blunt (and nerdy)!
I'm working on my diploma, at the moment. It's related to sound and 3D-printing - the whole thing will, when finished, read an audio file, generate a ready-to-print 3D-model (consisting of multiple amplitude/frequency graphs layered next to each other) and be printed. After that, RFID-Tags can be inserted into the 3D-representation of the song/sound. Those Tags can be read, of course, which will select the appropriate audio file and play it.
Time for being really blunt (and nerdy)!
I'm working on my diploma, at the moment. It's related to sound and 3D-printing - the whole thing will, when finished, read an audio file, generate a ready-to-print 3D-model (consisting of multiple amplitude/frequency graphs layered next to each other) and be printed. After that, RFID-Tags can be inserted into the 3D-representation of the song/sound. Those Tags can be read, of course, which will select the appropriate audio file and play it.
Sunday, 5 October 2014
Of Girlfriends of Steel
Aloha!
"Girlfriend of Steel" is the title of a rather old visual novel/dating sim which uses the cast of Neon Genesis Evangelion to tell it's story.
I played through it.
And it was...weird.
The writing is good, the characters and their actions seem fitting to the personalities of the Evangelion-Anime. The "game" starts by introducing a new character - a girl, which takes a liking to Shinji, and is hilariously forward about it(in a good way).
The game itself (=the engine) does have it's problems. I already mentioned that it is fairly old; 3 resolution options that only scale the box around the picture frame in which the story happens and no scaling of the pictures that seem to be at 640x480. Saving can only be done whenever you can take actions of your own - most of the game is self-running, can't be paused and doesn't need any input.
Really, it's more like an anime with still frames and the occasional optional input for more exposure of the world. Only the last decision in the game makes an actual difference, choosing one of three possible endings - there is one other choice in the game, but it only affects whether or not you get to see a kissing scene. This does not affect the progress of the romance in any way.
The biggest issue is, without a doubt, the already mentioned self-running. You can't play the game at your own pace, it advances through the dialogue at a predetermined pace without any pausing, with saving only possible when the game decides that you should be able to do some arbitrary actions that don't affect the story.
For enduring this, you get a fully voice-acted pseudo-dating sim that's true to the source material and feels like it could be part of the anime.
I enjoyed playing it because of the characters; the actions and reactions felt fitting, especially Asuka's.
So long everypony, until next time!
"Girlfriend of Steel" is the title of a rather old visual novel/dating sim which uses the cast of Neon Genesis Evangelion to tell it's story.
I played through it.
And it was...weird.
The writing is good, the characters and their actions seem fitting to the personalities of the Evangelion-Anime. The "game" starts by introducing a new character - a girl, which takes a liking to Shinji, and is hilariously forward about it(in a good way).
The game itself (=the engine) does have it's problems. I already mentioned that it is fairly old; 3 resolution options that only scale the box around the picture frame in which the story happens and no scaling of the pictures that seem to be at 640x480. Saving can only be done whenever you can take actions of your own - most of the game is self-running, can't be paused and doesn't need any input.
Really, it's more like an anime with still frames and the occasional optional input for more exposure of the world. Only the last decision in the game makes an actual difference, choosing one of three possible endings - there is one other choice in the game, but it only affects whether or not you get to see a kissing scene. This does not affect the progress of the romance in any way.
The biggest issue is, without a doubt, the already mentioned self-running. You can't play the game at your own pace, it advances through the dialogue at a predetermined pace without any pausing, with saving only possible when the game decides that you should be able to do some arbitrary actions that don't affect the story.
For enduring this, you get a fully voice-acted pseudo-dating sim that's true to the source material and feels like it could be part of the anime.
I enjoyed playing it because of the characters; the actions and reactions felt fitting, especially Asuka's.
So long everypony, until next time!
Monday, 22 September 2014
Of Unknown Enemies
Evenin'!
X-COM: Enemy Unknown. I played it. It's not bad - I would even go so far as to say it's a good game. Nowhere near great though.
Why, you could be asking your screen right now - and I shall provide the answer.
Enemy Unknown is a re-imagining of the first game in the franchise, named X-COM: UFO Defense, released back in 1994. The basic mechanics are pretty similar to the original, with exceptions for the most frustrating and/or random events the game threw in your face. It improved, compared with the original, almost all aspects of the game (unless you count being unbalanced, massively unfair and bonebreakingly hard as an aspect). BUT! One thing hasn't improved.
Performance.
Now, my Laptop isn't exactly bursting of power, but it's decent enough to play most games at highest resolution(1920x1080), with the really intense options lowered or disabled (looking at you, AA) to reach somewhat stable 60 FPS. Enemy Unknown isn't the prettiest of games - certainly no Crisis. But it still runs like the proverbial ass, with 30 Frames AT MOST, at 1280x720, without most fancy graphics-stuff disabled. There is absolutely _no_ reason for it to be this hungry. I'd compare it, in terms of graphical fidelity, to Prey, the Shooter from 2007 (Good game by the way. Play it if you haven't.). I still soldiered through it, and got a very rewarding experience. Tough, punishes mistakes, but fair at it's core, with rare occurrences of leveldesign-BS. I had tons of fun while playing it! The ending wasn't very good, but I didn't really expect them to have great writing.
I did try to play the expansion as well (X-COM: Enemy Within).
And got, with the same settings I used for Enemy Unknown, 22 Frames.
What the flux compensator.
Uninstalled it after that, and resumed playing League of Legends.
~160 Frames.
At least someone knows how to optimize their engine. :D
Farewell, for now!
X-COM: Enemy Unknown. I played it. It's not bad - I would even go so far as to say it's a good game. Nowhere near great though.
Why, you could be asking your screen right now - and I shall provide the answer.
Enemy Unknown is a re-imagining of the first game in the franchise, named X-COM: UFO Defense, released back in 1994. The basic mechanics are pretty similar to the original, with exceptions for the most frustrating and/or random events the game threw in your face. It improved, compared with the original, almost all aspects of the game (unless you count being unbalanced, massively unfair and bonebreakingly hard as an aspect). BUT! One thing hasn't improved.
Performance.
Now, my Laptop isn't exactly bursting of power, but it's decent enough to play most games at highest resolution(1920x1080), with the really intense options lowered or disabled (looking at you, AA) to reach somewhat stable 60 FPS. Enemy Unknown isn't the prettiest of games - certainly no Crisis. But it still runs like the proverbial ass, with 30 Frames AT MOST, at 1280x720, without most fancy graphics-stuff disabled. There is absolutely _no_ reason for it to be this hungry. I'd compare it, in terms of graphical fidelity, to Prey, the Shooter from 2007 (Good game by the way. Play it if you haven't.). I still soldiered through it, and got a very rewarding experience. Tough, punishes mistakes, but fair at it's core, with rare occurrences of leveldesign-BS. I had tons of fun while playing it! The ending wasn't very good, but I didn't really expect them to have great writing.
I did try to play the expansion as well (X-COM: Enemy Within).
And got, with the same settings I used for Enemy Unknown, 22 Frames.
What the flux compensator.
Uninstalled it after that, and resumed playing League of Legends.
~160 Frames.
At least someone knows how to optimize their engine. :D
Farewell, for now!
Monday, 15 September 2014
Here I am again, look at me again, here I am again, on my own!
Avast ye!
Alright, back on track.
Vacation time is over! I'm back to a regular schedule, and with this,
regular blogposts will also resume. Promise. Time to talk about some
stuff and roll up loose ends!
Star Wars:
The Campaign died a short
and painful death, because one of the players decided that I didn't
like his character and announced that he would leave. After I threw a
fit and made him realize that he could have ASKED me about it before
deciding my opinion of his character for himself, he said that he
would give me one last chance – which made me even angrier, but
sure, let's play the session "next week" – for two weeks,
total silence. Then, he suddenly announced that he was now playing a
different game with a different group, because the Star Wars-one "is
dead anyways". So I decided that he is now dead to me, short and
simple. Since no one else showed any interest, I shrugged and
threw it in the bin.
Minecraft: Playing on a
Server now, whenever I feel like it. It's Modpack(Vanilla Minecraft
is boring) is called "Monster" – because of it's
monstrous size and loading time, I would assume. It takes my Laptop
about 2-3 Minutes starting it. Remember: Minecraft. So it's basically
a massive memory-hog that also eats performance for breakfast. Still
fun to figure out all the different mods, and get them running in
some convoluted machinery that fills an entire room just to make you
coffee. The not-fun-at-all part for me: Lots of kids, almost no one to
talk to in a civil matter.
I've even been to their Teamspeak-server a
couple of times – there's just not a single person there to talk to, most of the time. Well, actually, there is one
person there, almost always. But she just listens and never talks
herself. So all of my visits have ended in me either talking to
myself(which is a thing I do, but I don't need TS for that), or
trying to talk to the random stranger that just appeared, only to
realize they barely speak english and sound like they are talking
with a washing machine on their head.
Theme for my next entry:
X-Com: Enemy Unknown. Be excited!
Or don't. Your choice.
Arrivederci!
P.S.: Title: Iron Maiden - 2AM
Monday, 25 August 2014
Of Printers and sleeping (or lack thereof)
Cheerio Lads!
Yes, there is a reason why I haven't been writing anything here. It's quite simple, really - I got myself a 3D-Printer. I've been so busy modeling, printing, fiddling around with the settings, printing some more and accidentally cutting myself with the exacto-knife while cleaning up the prints that I barely payed attention to anything else. Now that I've got the basics down though, I can slowly divert my attention away from my shiny new toy and start to actually be a useful member of society again.
The most interesting printing project I finished, up until now, is probably the Raygun of Space Dandy. A friend of mine is doing a cosplay of Dandy, and my response was "LEMME PRINT THE GUN PLEASE I WANNA BE USEFUL PLSPLSPLS".
Turns out, I AM useful, given enough time to model the damn gun in blender. Printing it was fairly easy - modeling it was the hard part. But I endured, I printed, and tomorrow he'll start working on the details - painting it, for instance. Pictures will follow.
I am thinking about attending the convention myself - not cosplaying, but advertising my 3D-printing-capabilities. Cosplayers do need a lot of stuff custom-made...
Goodbye, for now - getting tired, haven't had much sleep. Prints take, depending on their size, up to 6 hours for me, and since the printer is in my bedroom, I had to compromise on quality sleeptime.
For science!
Yes, there is a reason why I haven't been writing anything here. It's quite simple, really - I got myself a 3D-Printer. I've been so busy modeling, printing, fiddling around with the settings, printing some more and accidentally cutting myself with the exacto-knife while cleaning up the prints that I barely payed attention to anything else. Now that I've got the basics down though, I can slowly divert my attention away from my shiny new toy and start to actually be a useful member of society again.
The most interesting printing project I finished, up until now, is probably the Raygun of Space Dandy. A friend of mine is doing a cosplay of Dandy, and my response was "LEMME PRINT THE GUN PLEASE I WANNA BE USEFUL PLSPLSPLS".
Turns out, I AM useful, given enough time to model the damn gun in blender. Printing it was fairly easy - modeling it was the hard part. But I endured, I printed, and tomorrow he'll start working on the details - painting it, for instance. Pictures will follow.
I am thinking about attending the convention myself - not cosplaying, but advertising my 3D-printing-capabilities. Cosplayers do need a lot of stuff custom-made...
Goodbye, for now - getting tired, haven't had much sleep. Prints take, depending on their size, up to 6 hours for me, and since the printer is in my bedroom, I had to compromise on quality sleeptime.
For science!
Saturday, 2 August 2014
Oberservations and suicidal heroism
Hey y'all, nice to meetcha!
Basic observation: If you have planned a relatively short session (~3-4 hours), and you have parts in your content where only some of your players can really do anything: Do not allow them to drag this part out. Push them through it. If you allow them to drag it out, your other players will get bored or frustrated, sometimes both.
I had a chase across the surface of a moon planned in the Star Wars-campaign. Did not happen because the close combat-experts decided to question scientists for hours. Ranged players were bored.
Games!
More specifically: Rainbow Six: Vegas 2.
I had a ton of fun playing it with two of my friends, shooting people and getting shot. I died the most: my Unreal Tournament-Instincts are hard to overcome, I just ran into a room with the LMG and gunned people down, dying in the process. Took me about 2-3 hours to start using cover, blind-fire and all the other mechanics one of my friends dubbed "tacticool. Was less messy, died less, still had fun.
Running into a room, heavily armored and guns blazing, shouting "'MURRICAAAAAA!" is still hilarious, and surprisingly effective.
I also played A LOT of X-COM: Enemy Unknown. Will talk about that soon.
That's it, I'm out!
Basic observation: If you have planned a relatively short session (~3-4 hours), and you have parts in your content where only some of your players can really do anything: Do not allow them to drag this part out. Push them through it. If you allow them to drag it out, your other players will get bored or frustrated, sometimes both.
I had a chase across the surface of a moon planned in the Star Wars-campaign. Did not happen because the close combat-experts decided to question scientists for hours. Ranged players were bored.
Games!
More specifically: Rainbow Six: Vegas 2.
I had a ton of fun playing it with two of my friends, shooting people and getting shot. I died the most: my Unreal Tournament-Instincts are hard to overcome, I just ran into a room with the LMG and gunned people down, dying in the process. Took me about 2-3 hours to start using cover, blind-fire and all the other mechanics one of my friends dubbed "tacticool. Was less messy, died less, still had fun.
Running into a room, heavily armored and guns blazing, shouting "'MURRICAAAAAA!" is still hilarious, and surprisingly effective.
I also played A LOT of X-COM: Enemy Unknown. Will talk about that soon.
That's it, I'm out!
Monday, 28 July 2014
Of Pens & Papers: Warcraft, more Starwars and killing Hitler with teenagers
A wonderful [insert local time here] to you!
Warcraft!
Last week, I participated in Warcraft-P&P. The GM adjusted the setting a bit, retconning most of the retcons Blizzard did for WoW. It was fun, but not because it was Warcraft - the Setting made no difference, at least for me. We could have been playing "Generic Fantasy 3" and it wouldn't have made any difference for me or my immersion. This may be, in part, because I don't really care for the Warcraft-universe, yes, but there is a much bigger factor: The amount of players on the table. 6 people at the table, 1 GM; 5 players. Keeping everyone's attention, advancing the plot, telling the story and tending to all those NPCs the players are trying to interact with gets increasingly hard the more players you have. Not feeling "at home" in the Setting also didn't help, as mentioned some sentences ago.
Star Wars!
The Star Wars-campaign has turned out to be quite a surprise for me - mainly because I am now the GM. The first Session with me as Gamemaster was well received (the players said they liked it - surely they wouldn't lie?), now I just have to pull them properly into the plot.
The Wookiee is still weird, and the playstyle of his player is even weirder - takes a lot of getting used to, similar to the newest crewmember. The ex-GM is now one of the players, and he is playing a Gargoyle. In Star Wars. Now, Gargoyles do seem to be a thing, but only as monsters/critters, and only on the Dark Side, at least in official lore. However, there was an actual (and kind of overpowered) statline for them on one of the wiki's, so after some balancing, I let him have the stone-skinned, winged monster who is a nice guy.
Killing Hitler!
I honestly never thought I'd be writing that as a caption. Ever. But since it happened, I might as well write about it. A subset of my friends, me included, enjoy nerding out about Neon Genesis Evangelion, to the point where we tried Pen&Paper in that setting (And yes, we turn just about anything we enjoy into Pen&Paper). After 4 Evangelion-esque campaigns, the player least qualified for GMing in general, out of all my friends, just really, really had to try and lead an Evangelion-like-campaign himself. It started out 2 years ago, on new years eve. Then we didn't play his campaign, until the next new years eve - but now, he suddenly decided "HEY, LETS PLAY MY CAMPAIGN; I HAD A GREAT IDEA FOR A SESSION!".
Now, knowing my friend, I thought "Oh boy".
But hey, sure, let's do it.
First, time froze (but we - the playercharacters, teenagers who pilot giant mechs for a living - didn't). Then we discovered that there are others who didn't get frozen as well. One of those was a scientist.
He explained to us that someone is trying to change something in the past, and that time freezes, adapts to the changes, and then moves on. And, of course, that we have to stop that change. Our characters didn't exactly like the Idea, but did it anyway.
But what did they prevent from happening, you ask?
Nazizombies. We prevented Nazizombies, by travelling to Berlin, entering a timeportal, killing Hitler, killing the Timedemon that was inside of him, and returning to our own time.
And once again, time was saved from the evil Timedemons by THE TIMEPOLICE! Or, rather,
3 16 to 18-year-old teenagers.
You might already have noticed that this all is a bit too over-the-top stupol (stupid+cool) for my tastes. But it was absolutely what I expected from my friend, who has absolutely no sense of taste whatsoever(according to me).
Still had fun. Really stupid, stupid fun, but fun nonetheless.
That's all folks. More next time (Which will be sometime this week).
Ciao!
Warcraft!
Last week, I participated in Warcraft-P&P. The GM adjusted the setting a bit, retconning most of the retcons Blizzard did for WoW. It was fun, but not because it was Warcraft - the Setting made no difference, at least for me. We could have been playing "Generic Fantasy 3" and it wouldn't have made any difference for me or my immersion. This may be, in part, because I don't really care for the Warcraft-universe, yes, but there is a much bigger factor: The amount of players on the table. 6 people at the table, 1 GM; 5 players. Keeping everyone's attention, advancing the plot, telling the story and tending to all those NPCs the players are trying to interact with gets increasingly hard the more players you have. Not feeling "at home" in the Setting also didn't help, as mentioned some sentences ago.
Star Wars!
The Star Wars-campaign has turned out to be quite a surprise for me - mainly because I am now the GM. The first Session with me as Gamemaster was well received (the players said they liked it - surely they wouldn't lie?), now I just have to pull them properly into the plot.
The Wookiee is still weird, and the playstyle of his player is even weirder - takes a lot of getting used to, similar to the newest crewmember. The ex-GM is now one of the players, and he is playing a Gargoyle. In Star Wars. Now, Gargoyles do seem to be a thing, but only as monsters/critters, and only on the Dark Side, at least in official lore. However, there was an actual (and kind of overpowered) statline for them on one of the wiki's, so after some balancing, I let him have the stone-skinned, winged monster who is a nice guy.
Killing Hitler!
I honestly never thought I'd be writing that as a caption. Ever. But since it happened, I might as well write about it. A subset of my friends, me included, enjoy nerding out about Neon Genesis Evangelion, to the point where we tried Pen&Paper in that setting (And yes, we turn just about anything we enjoy into Pen&Paper). After 4 Evangelion-esque campaigns, the player least qualified for GMing in general, out of all my friends, just really, really had to try and lead an Evangelion-like-campaign himself. It started out 2 years ago, on new years eve. Then we didn't play his campaign, until the next new years eve - but now, he suddenly decided "HEY, LETS PLAY MY CAMPAIGN; I HAD A GREAT IDEA FOR A SESSION!".
Now, knowing my friend, I thought "Oh boy".
But hey, sure, let's do it.
First, time froze (but we - the playercharacters, teenagers who pilot giant mechs for a living - didn't). Then we discovered that there are others who didn't get frozen as well. One of those was a scientist.
He explained to us that someone is trying to change something in the past, and that time freezes, adapts to the changes, and then moves on. And, of course, that we have to stop that change. Our characters didn't exactly like the Idea, but did it anyway.
But what did they prevent from happening, you ask?
Nazizombies. We prevented Nazizombies, by travelling to Berlin, entering a timeportal, killing Hitler, killing the Timedemon that was inside of him, and returning to our own time.
And once again, time was saved from the evil Timedemons by THE TIMEPOLICE! Or, rather,
3 16 to 18-year-old teenagers.
You might already have noticed that this all is a bit too over-the-top stupol (stupid+cool) for my tastes. But it was absolutely what I expected from my friend, who has absolutely no sense of taste whatsoever(according to me).
Still had fun. Really stupid, stupid fun, but fun nonetheless.
That's all folks. More next time (Which will be sometime this week).
Ciao!
Friday, 18 July 2014
Of Pens and Papers: Star Wars
...or, to call it by its full name:
"The Star Wars Roleplaying Game, Second Edition, Revised and Expanded"
Facts: d6-based ruleset, quite old. Covers just about anything you'd want to have in terms of skills/Abilities for a character in the Star Wars-Universe. All references to lore are post-Deathstar-destruction (the Rulebook was published 1987), we played just after the Mandalorian Wars, just before the Sith Empire took the stage. For that, we are using material straight from the Interwebs - a considerable amount, specifically tailored to the underlaying D6 System(that is the official name of the underlying System). Most of it is Old-Republic-Era, since people care a lot more about that, apparently. Used Sites: d6holocron.com, some others I forgot.
Onto the actual gaming session: Our DM is a literal newb(read: noob), both in the sense of PnP and Star Wars and just sends the people around, doing random fetchquests with no tie-ins to anything that would be remotely relevant. He has a lot to learn; but so did I, nobody's born a genius. I am playing a Sith Apprentice, on the lookout to kill the one who has killed her master. The other partymembers are a reprogrammed HK-Droid, a gray Jedi who is also a Gand (which are Insect-Aliens) and a Wookiee who is always accompanied by an Ewok who translates for the Wookiee.
Which is WEIRD, but I guess you(I? We?) don't have to take everything dead-serious; the Ewok doesn't really break immersion for me, so I see no reason to complain. Others are less tolerant, but still accept it without flipping the (virtual) table.
Point of Interest: This was the first time I played Pen&Paper via the Internet, using Skype and https://app.roll20.net/. Roll20 does, in my opinion, a pretty good job of giving everyone the tools he or she needs for a successful, if slightly awkward, tabletop-session. All important dice-rolls are supported (even Fate); so far, I have not found anything I could really complain about. It even has Audio-playback for some Background-music.
Sidenote: Apparently, the Audience for Pen&Paper was less serious back then compared to what I am used to. The Star Wars-Rulebook gives a bunch of example characters - one of them is a kid. Qoute:
Will play a Session of Warcraft-Pen&Paper on Saturday with my RL-Friends. A rather curious choice, as far as I am concerned, but I am willing to see if it has enough substance to support a campaign.
Byesies everyone! *waves*
"The Star Wars Roleplaying Game, Second Edition, Revised and Expanded"
Facts: d6-based ruleset, quite old. Covers just about anything you'd want to have in terms of skills/Abilities for a character in the Star Wars-Universe. All references to lore are post-Deathstar-destruction (the Rulebook was published 1987), we played just after the Mandalorian Wars, just before the Sith Empire took the stage. For that, we are using material straight from the Interwebs - a considerable amount, specifically tailored to the underlaying D6 System(that is the official name of the underlying System). Most of it is Old-Republic-Era, since people care a lot more about that, apparently. Used Sites: d6holocron.com, some others I forgot.
Onto the actual gaming session: Our DM is a literal newb(read: noob), both in the sense of PnP and Star Wars and just sends the people around, doing random fetchquests with no tie-ins to anything that would be remotely relevant. He has a lot to learn; but so did I, nobody's born a genius. I am playing a Sith Apprentice, on the lookout to kill the one who has killed her master. The other partymembers are a reprogrammed HK-Droid, a gray Jedi who is also a Gand (which are Insect-Aliens) and a Wookiee who is always accompanied by an Ewok who translates for the Wookiee.
Which is WEIRD, but I guess you(I? We?) don't have to take everything dead-serious; the Ewok doesn't really break immersion for me, so I see no reason to complain. Others are less tolerant, but still accept it without flipping the (virtual) table.
Point of Interest: This was the first time I played Pen&Paper via the Internet, using Skype and https://app.roll20.net/. Roll20 does, in my opinion, a pretty good job of giving everyone the tools he or she needs for a successful, if slightly awkward, tabletop-session. All important dice-rolls are supported (even Fate); so far, I have not found anything I could really complain about. It even has Audio-playback for some Background-music.
Sidenote: Apparently, the Audience for Pen&Paper was less serious back then compared to what I am used to. The Star Wars-Rulebook gives a bunch of example characters - one of them is a kid. Qoute:
Connection With Characters: Choose another player character as your older sibling/adopted parent/idol/whatever. You don't have to get the other player's permission. In fact, if he or she is annoyed, that's entirely appropriate.I don't even want to imagine the shitstorms I would have to endure, should I ever decide to just play a kid and follow one of my friends' characters around while not even asking for their permission.
Will play a Session of Warcraft-Pen&Paper on Saturday with my RL-Friends. A rather curious choice, as far as I am concerned, but I am willing to see if it has enough substance to support a campaign.
Byesies everyone! *waves*
Wednesday, 9 July 2014
More journeys into even more darkness
Played more of Descent. Ugh.
It's not a bad game, it's fun for a while. But as soon as the players get some money, which is unrelated to them winning the scenarios, they just stomp everything and crush the Overlord's minions. The game does favour the players in the long run - since you can't permanently kill them, they just stack up on items until they slap the monsters into submission while joking about yesterdays manicure.
If you don't mind thinking up amazing tactics, only to get steamrolled by the opposition because you have a 1/6 chance to miss any attack, then this game can be pretty fun.
For me: too much based on luck.
Will play DnD 4th Edition today, on the side of the players. Trying out a backstabbing Dragonborn, setting is pretty generic fantasy. We just wanted to have some casual dungeoncrawling-fun, without heavy roleplay-action, so DnD was an obvious choice.
Time to prepare,
kthxbai
It's not a bad game, it's fun for a while. But as soon as the players get some money, which is unrelated to them winning the scenarios, they just stomp everything and crush the Overlord's minions. The game does favour the players in the long run - since you can't permanently kill them, they just stack up on items until they slap the monsters into submission while joking about yesterdays manicure.
If you don't mind thinking up amazing tactics, only to get steamrolled by the opposition because you have a 1/6 chance to miss any attack, then this game can be pretty fun.
For me: too much based on luck.
Will play DnD 4th Edition today, on the side of the players. Trying out a backstabbing Dragonborn, setting is pretty generic fantasy. We just wanted to have some casual dungeoncrawling-fun, without heavy roleplay-action, so DnD was an obvious choice.
Time to prepare,
kthxbai
Monday, 7 July 2014
Descent: Journeys in the Dark
So, I played the Boardgame "Descent: Journeys in the Dark".
People who venture into the dark corners of boardgaming and cardgames a lot will know the name Fantasy Flight Games - they made this as well.
The basic Principle: It's Pen&Paper, without making your own characters, without any roleplaying.
Just pure Dungeoncrawling. 5 Players together on the Table, 4 can be cooperative Players and one has to be the Gamemaster, or, as the game refers to him, the "Overlord". The Overlord gets to control all the monsters, the Players each get one Hero. Then you try to beat your opposition - gaming the system is encouraged, and the Overlord will not only try, but is encouraged to dick you over as much as he can.
That said, his options are usually limited to bodyblocking you from objectives or slapping tripwire everywhere - it is just a miniature-based combat-focused boardgame with some Pen&Paper concepts added in for good measure. Which is not bad at all, it's pretty fun. Also, the quality of the miniatures is pretty good, very detailed.
But.
I would not call it balanced. Yes, all Boardgames are in some way based on luck, but this feels like at least 75% of all won or lost scenarios are purely based on luck, which made the last 2 Scenarios we played rather frustrating. Not only that, but some of the Quests - that's what the game calls it's different combat scenarios - seem to heavily favour one side or the other. Some appear to just not be winnable at all on the side of the heroes, and that's just the basic setup, without any fancy stuff the overlord can add.
Will probably play more of it - we'll see if more playing changes anything.
Read you later, everyone!
People who venture into the dark corners of boardgaming and cardgames a lot will know the name Fantasy Flight Games - they made this as well.
The basic Principle: It's Pen&Paper, without making your own characters, without any roleplaying.
Just pure Dungeoncrawling. 5 Players together on the Table, 4 can be cooperative Players and one has to be the Gamemaster, or, as the game refers to him, the "Overlord". The Overlord gets to control all the monsters, the Players each get one Hero. Then you try to beat your opposition - gaming the system is encouraged, and the Overlord will not only try, but is encouraged to dick you over as much as he can.
That said, his options are usually limited to bodyblocking you from objectives or slapping tripwire everywhere - it is just a miniature-based combat-focused boardgame with some Pen&Paper concepts added in for good measure. Which is not bad at all, it's pretty fun. Also, the quality of the miniatures is pretty good, very detailed.
But.
I would not call it balanced. Yes, all Boardgames are in some way based on luck, but this feels like at least 75% of all won or lost scenarios are purely based on luck, which made the last 2 Scenarios we played rather frustrating. Not only that, but some of the Quests - that's what the game calls it's different combat scenarios - seem to heavily favour one side or the other. Some appear to just not be winnable at all on the side of the heroes, and that's just the basic setup, without any fancy stuff the overlord can add.
Will probably play more of it - we'll see if more playing changes anything.
Read you later, everyone!
Friday, 4 July 2014
Of Fun and Unfun
'ello there!
So, translation!
______________________________
On a sidenote, I played way too much League of Legends the past 2-3 days. I main Janna now.
I laughed so hard when I bounced a Rengar mid-leap away from my Marksman/ADC with my ult. He flew away like a confused kitten.
So long, Summoners!
So, translation!
______________________________
It was raining.
No storm with raindrops
coming horizontally at you, not even real rain that was actually
capable of soaking you to the skin. Just a slight, summery drizzle
rained down upon the small village that was nestled up against the
side of a huge mountain. Some time ago, the Village had been a small
town, with dozens and dozens of people, back when the Mines in the
"Salt mountain" weren't considered depleted. Now, after the
Output of the Mines had decreased to the point where the great
Alchemist of the realm declared the mining uneconomic, only the ones
in favour of the rural style of life still lived there. 30 people, now
putting down their tools in the face of the rain to take a break
under arches and roofs, if they didn't work there anyway.
One of those
under-the-roof-workers, the only smith of the village, put his hammer
down too, stretched his muscles and called for his daughter. He felt
like relaxing in the Tavern with a cool beer, but someone would have to
finish the horseshoe he had on his anvil. "Hilde!", he
shouted. "Finish this for me, will you!" No answer, only
silence. He shouted again, louder, but the answer, which was none at
all, was the same. Only the almost unnoticeable sound of the
drizzling rain joined the sizzling of the glowing hot coal in the
forge.
He, who's name was Manfred, sighed, put the horseshoe back on
the glowing coals to keep it hot and went outside into the rain to
give a stern talk to his daughter. He thought about what he would say
this time, while the rain cooled his bald head. "And this time
for real", he mumbled to himself, while he walked to the backside
of the Smithy to follow the narrow and now slightly muddy pathway.
The way led him along the wooden backsides of the houses, to the old
dry Well, on all sides encased by buildings, only accessible through
two paths on either side. The Well was a leftover, from the time
before the rapid Expansion. It got enclosed
between the buildings, and mostly forgotten – but he knew very well
where to find the Well, just as much as he knew that his daughter
would be there. And surely enough, there she was, her light
summer-dress wet from the rain, back facing to him and
giggling while exchanging kisses with the son of the carpenter.
__________________________
Yep, that's it.
Well, no, not really, but that's all I'm going to translate. Now, call me a lazy(which would be the truth), but translating this was just unfun. I had zero fun with this. And I really, really fight with myself when I do things that are just not fun at all. And why fight against myself when I could be doing much more useful stuff I actually enjoy?
So, no more translations if it's not a) absolutely neccessary or b) fun for me, for some reason.
But now that that's outta the way, I will write more Blogposts, because I don*t have to feel shit about not progressing as much as I want to! Yay!On a sidenote, I played way too much League of Legends the past 2-3 days. I main Janna now.
I laughed so hard when I bounced a Rengar mid-leap away from my Marksman/ADC with my ult. He flew away like a confused kitten.
So long, Summoners!
Saturday, 28 June 2014
Of Pain and Suffering
Howdy Folks,
So, the day after the last post, I started getting a toothache.
Now I am missing a tooth and taking the last of my "dude, you have a really massive cheek filled with disgusting stuff, gotta fix that"-pills.
It's not massive anymore (which is good), still a decent amount of pain, but for once it's not the kind of Pain that makes you forget where you are.
Needless to say, no progress was made at all. :(
Time to fix that.
'Til later, folks!
So, the day after the last post, I started getting a toothache.
Now I am missing a tooth and taking the last of my "dude, you have a really massive cheek filled with disgusting stuff, gotta fix that"-pills.
It's not massive anymore (which is good), still a decent amount of pain, but for once it's not the kind of Pain that makes you forget where you are.
Needless to say, no progress was made at all. :(
Time to fix that.
'Til later, folks!
Monday, 16 June 2014
Metal and Maidens
SABBAAAAATH!
Unusual greeting, isn't it?
Storytime!
My Mother invited me to the Nova-Rock-Festival – she
REALLY wanted to see Iron Maiden and Black Sabbath live, at least
once. Since both of them were playing there, we (my mother, her
boyfriend and myself) went there too; drove there every evening,
didn't camp as most festival-people would.
Iron Maiden was alright, I suppose. I'm not a
Maiden-fan; some Albums are nice to listen to, but nothing I would
risk concussions (through headbanging) for. Sound was a bit shit at
the start, got better after approximately half an hour. Still, no
songs I would have liked to hear, mostly the really old stuff
(including fear of the dark, obviously).
Now, Black Sabbath on the other Hand... considering I
knew no songs of Sabbath (Paranoid doesn't count), I was rather
surprised they worked so well for me. I am willing to accept any sort
of concussion I might not have noticed by now for such an amazing
performance. Screamed my lungs out, still coughing – such is the
price of metal. :D Sound was great too.
In other news – who remembers me ranting about my
total lack of interest for girls?
So, uhm, let's say a healthy dose of eyecandy in the
form of the famed metal-/goth-chick more or less fixed me. Didn't get
any numbers, but boy do I wish I had. HAWT GURLS, so to speak.
The least surprising act at the festival: Volbeat.
Expectation: Awesome, Reality: Awesome.
Translation of the Story I started a few posts back is
nearly done. Expect it to be the content of the next post.
\m/
Subscribe to:
Posts (Atom)